Unlike passive media, game characters should react dynamically to participant actions although retaining constant individuality cores. 3. Environmental Storytelling: The game setting can be a strong storytelling tool. Designers can make use of the location to convey narrative data subtly by gameplay. Dark Souls works by using its foreboding environments https://spencerqizly.blogripley.com/40316090/what-mechanics-guide-narrative-progression-in-storytelling-games-fundamentals-explained